![]() ![]() ![]() If you're keeping score that's 14 of the settings that only cause a minor difference in appearance and performance. Some of those are a bit surprising, like reflection quality, others not so much. The following graphics settings had very little effect on performance (see the 1060 6GB and 580 8GB charts above): Contact Shadows, Sharpening, Particle Detail, Reflection Quality, Vegetation Quality, Sub-Surface Scattering, Parallax Mapping, Depth of Field, Lens Flare, Vignette Effect, Chromatic Aberration, Projected Texture Resolution, High Resolution Sky Textures, and Terrain Quality. I'll also skip lengthy descriptions for most settings, as the game provides those. I'm just going to lump everything that affects performance less than 3 percent into one large group, and focus the settings discussion on the things that can actually help improve framerates. But as is often the case, the visual and performance impact from many of the settings is slight at best. There are a lot-and I mean, a LOT-of graphics settings you can tweak in The Division 2, 25 of them to be precise (and that's before counting things like resolution, rendering API, and more). The Division 2 endgame and World Tier 5 guide The Division 2 settings overview There's a photo mode as well, and the UI will auto-hide (and can mostly be hidden if you prefer), but there's no way to fully disable the UI outside of the photo mode. Plus, the game auto-adjusts FoV based on your resolution and aspect ratio, so ultrawide displays would already have an advantage (in theory).īut at least there are a ton of graphics settings, you can unlock the framerate (or lock it to anything from 30-200 fps), and it supports every resolution I tried. There's of course the anti-advantage perspective (forcing everyone to have the same view restrictions), but this isn't such a competitive shooter that I feel that's necessary. Some people get headaches or motion sickness if the FoV is too narrow, so having it locked down isn't ideal. That's pretty typical of looter shooters, though, so if you're a fan of the genre it's the price you get to pay.įield of View is more problematic. Other than a few reshade mods for the original The Division, you're basically stuck with the game as Ubisoft provides it, and that likely won't change with the sequel. Two big issues are the lack of modding support and custom FoV. The Division 2 hits many important features, but it does come up short. As our partner for these detailed performance analyses, MSI provided the hardware we needed to test The Division 2 on a bunch of different AMD and Nvidia GPUs, multiple CPUs, and several laptops-see below for the full details, along with our Performance Analysis 101 article. ![]()
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