![]() ![]() If you are a modder, please check out PathosChild’s 1.5.5 migration guide, which goes into greater depth on some of the changes in this patch.Ī 1.5.6 update is also currently underway. If, for any reason, you want to play on the “legacy” 32-bit version, it’s still available on Steam (right click Stardew > properties > betas > select “Compatibility” version). – Fixed some tiles on the left side of the beach farm being unbuildable. – Fixed the tile holding the plant on Elliott’s table not being passable from behind. – Fixed various invisible tiles preventing certain spots in the Mountain lake from spawning fish activity bubbles. – Fixed a case where entering the Farm from the south on horseback and triggering an event could cause the player to get stuck in a wall. – Fixed an issue where moving a cabin with a cellar would cause the stairs to the cellar to warp the players out of bounds for the rest of the play session. – When placing a Garden Pot on Ginger Island on a rainy day, it will now spawn with its dirt correctly watered. – Fixed the explosion radius not being centered when dislodging flooring and certain other types of items. – Garden Pots no longer lose any applied fertilizers when they are harvested from. – The Blacksmith profession now affects Radioactive Bars. – Fixed an issue where hard mode mines could become permanently enabled. – After completing the Cryptic Note quest, subsequently reaching the 100th floor of the Skull Cavern will guarantee a loot chest. – Fixed issue where Sebastian’s sprite would shift into an invalid position at 1:00 PM when he’s working on his bike on the farm. – Adjusted collisions in the Calico Desert to avoid a minor sorting issue on the top-left edge of the raised cliffside. – Added commas to the price display on the various building construction menus. – Fixed a typo in Livin’ Off The Land that incorrectly states that Super Cucumber can be caught in Winter. – Fixed typos in the French localization. – Fixed incorrect backslash characters in various events in the Hungarian localization. – Fixed Shane’s 6-heart event soft-locking in the Hungarian translation. – Grass placed using Grass Starter during Winter no longer disappears when the game is reloaded (but it still won’t grow or spread). – The in-game time is now shown on the upper-right hand corner of the screen when playing Journey of the Prairie King in multiplayer. ![]() – You can now buy back items accidentally sold in the same shopping session. ![]() – You can now nudge pets out of the way while building/moving a building by clicking on them. – You can now build or move farm buildings onto artifact spots. Some settings like zoom level, gamepad mode, and multiplayer server privacy aren’t copied over. – When starting a new save, many settings now default to what they were the last time you played the game. – Holding the CTRL key in addition to shift now lets you purchase/craft stacks of 25 items at a time. – Made various internal changes for mod authors. This futureproofs the game and allows mods to access more than 4 gigs of RAM. NET Framework 4.5.2) to MonoGame (targeting. It’s a small update, which doesn’t add new content, but has some important technical changes for modders, some quality of life changes, and some bug fixes: – Fixed map screenshots not functioning on Linux. – Fixed an issue where the Z key would be unbindable after resetting controls to the default. – Fixed being unable to harvest Tea Saplings placed on Garden Pots on Ginger Island. – Grass placed indoors no longer dies when seasons change to Winter. This ensures that dirt under freshly grown seasonal forage seeds can no longer disappear randomly. – Hoed dirt no longer decays under forage items on the farm. – Fixed a bug where pressing ESC to dismiss the level up screen would dismiss the menu without applying the level up, causing it to reappear every night. – Fixed a bug that prevented the various farm types’ wallpapers and floorings from applying when starting a new game. – Potential fix for a random crash that could occur at the end of the night. – On multi-monitor setups, the game now remembers and restores on the last used monitor. ![]() the hoe dirt under mature forage crops de-spawning, and indoor grass dying in winter) It’s a small patch that fixes a few bugs, adds a “quality of life” feature for multi-monitor users, and addresses a few gameplay inconsistencies that have been around for a long time (i.e. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |